The Animation Timeline
Pose 1
Pose 4
Pose 8
Figure 12.8
Frame 1
Frame 10
Frame 20
1
Keyframe 1
Keyframe 2
Keyframe 3
12.5 Walk Cycle Reference Image
The Walk Cycle Reference Image depicts a Character walking in different Poses. When drawing
a Pose for any movement, the more Poses the better. More Poses will mean a more even
movement in the Animation when each Pose is displayed in succession. Bear in mind drawing a
Pose takes time, therefore, you have to strike a balance between drawing time and the quality of
the animation.
Figure 12.9
1
2
3
4
5
6
7
8
9
In using the Walk Cycle Image, observe that there are 9 Poses. Pose 1 is identical to Pose 9,
Pose 5 shows arms and legs opposite to Pose 1 and 9, Pose 2 arms and legs are opposite to
Pose 6, Pose 3 arms and legs are opposite to Pose 7 , and Pose 4 is a opposite to Pose 8.
When the Walk Cycle image is entered in the 2D Viewport Editor as a Reference Image it is
treated as a non renderable Object in the Scene. This means that it does not become part of the
final Animation. When the Image is entered it is in Object Mode. In Object Mode you may Scale
(S Key drag Mouse), Rotate (R Key drag the Mouse) and translate (G Key drag the Mouse) or
use Tools, to suit the view .
Figure 12.10
While in Object Mode you may wish to center a Pose at the center of the Viewport to use as a
tracing template when sketching. The alignment of the image in the Viewpot has no bearing on
the position of the drawing in the animation. You reposition the tracing on completion.
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